SurfaceColor
SurfaceColor[dcol] is a three-dimensional graphics directive which specifies that the surfaces which follow should act as diffuse reflectors of light with a color given by dcol.
SurfaceColor[dcol,scol] specifies that a specular reflection component should be included, with a color given by scol.
SurfaceColor[dcol,{scol,n}] specifies that the reflection should occur with specular exponent n.
SurfaceColor[dcol,scol,gcol] specifies that a color gcol should be added as if there were an intrinsic glow in the polygon.
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